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Rules

  1. Boxes are placed 21 ft apart measured from the front of each box.
    Boxes are 12" x 12" x 6".
    Pie is 5" high.
    Washers: 2 1/2" with 1" hole 1/8" thick.
  2. 2 players per team
  3. First shot is determined by paper/rock/scissors by 1 player per team. Sudden death format.
  4. One player per team at each end. Once playing sides are chosen there can be no changing sides until next game.
  5. There will be 2 washers per team thrown at each end. Each team member will throw both washers consecutively.
  6. Underhand throws only
  7. All throws must be taken from behind the front of each box, which means you can stand beside the box but your toes cannot cross the front of it. If line is crossed then the throw is forfeited
  8. Each game will be a maximum of 25 minutes.
  9. Must be 19 years of age or older.

Point count

  1. Washer within 1 foot of the box is worth 1 point
  2. Washer in box is worth 2 points.

Note:If washer lands on side of box and has not fallen into the box it is not classified as in the box. It is worth 1 point as per 1 foot of the box. The same holds for a washer on the edge of the pipe/sewer.
Washer in the pipe/sewer is worth 3 points.

Scoring

  1. A higher pt toss cancels out a lower pt toss (1 pipe/sewer toss will cancel out 1 toss in the box; Ex. Team A throws one in the sewer and Team B throws one in the box. Team A scores 3 pts and Team B none.
  2. If higher tosses are equaled then scoring goes to lower tosses. Ex. Each team has 1 washer in the sewer. They cancel each other out. Team A has 1 in the box = 2 pts. Team B has 1 outside the box = 1 point. Team A wins with 2 points.
  3. Equal tosses cancel each other out and no pts are awarded.
  4. Washers that bounce into scoring positions count.
  5. Washers must land IN appropriate scoring positions. If a washer lands on the rim of the box or sewer/pipe it is scored with the lower total (Ex. Rings land on edge of box = 1 pt, edge of sewer = 2 pts)
  6. The winners are: a: The 1st team to reach 21 - 2 pt victory is needed. Play continues until a 2 point victory is achieved. b:The team that is leading when time expires (25 mins).

Techniques and game fundamentals

There are a few different styles used in delivering the washers. Many hours of patience and correct practice are necessary to develop a good washer throw. Some of these styles are smooth and correct with precision like accuracy. Many others are not.Described below are a few throwing techniques.

The Finger Roll:

The most popular of throws, the Finger Roll should roll or spin off the index finger and maintain a trajectory that is somewhat parallel to the ground. Because of the parallel trajectory, the Finger Roll has many advantages. The washer will consistently land flat and have a better chance of a consistent bounce. Crawlers are a common score using this technique. For advice from a person who has perfected "The Finger Roll" it is recommended you get some professional instruction from "Tent Packin " Berna.

Horseshoe:

End-over-end technique. The advantages of the Horseshoe throw is the ability to land Hoppers and Creepers. The disadvantage of the Horseshoe throw is its end-over-end trajectory and the inconsistency of its landing. For advice from a person who has perfected "The Horseshoe" throw it is recommended you get some professional instruction from "Hammerhead " Mark.

Reverse Horseshoe:

Similar to the style of Horseshoe players except the palm of your hand faces downward. The advantages are the ability to land Hoppers and Creepers.The disadvantage of the Horseshoe throw is its end-over-end trajectory and the inconsistency of its landing. For advice from a person who has perfected "The Reverse Horseshoe" throw it is recommended you get some professional instruction from "Smokin" Joe.

The Overhand:

Opposite to the underhand the overhand is a particular interesting throw. Most of the people that throw the Overhand are metrosexuals and they most commonly prevail in the Digdeguash area of Charlotte County. For professional instruction on this particular throw contact Chef Snooty Bill and he can be found at the Snooty Fox Restaurant and order the wings to get his special touch.

Helpful Hints:

  • Choose a technique that works for you
  • As you are working on developing a rhythmic delivery you will develop muscle memory. Precision, rhythm, timing and concentration are the key to victory
  • Follow through and stay loose. "Think Loosey Goosy". A smooth, accurate delivery is impossible without a proper follow-through. This applies to a bowler, a golfer and a baseball pitcher, as well as a professional washer player.
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